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Language: en
Pages: 322
Pages: 322
Type: BOOK - Published: 2021-11-01 - Publisher: State University of New York Press
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. T
Language: en
Pages: 314
Pages: 314
Type: BOOK - Published: 2009-06-24 - Publisher: Routledge
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key lo
Language: en
Pages: 20
Pages: 20
Type: BOOK - Published: - Publisher: Digital Revolution Media
Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person
Language: en
Pages: 388
Pages: 388
Type: BOOK - Published: 2012-06-14 - Publisher: Courier Corporation
Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-or
Language: en
Pages: 241
Pages: 241
Type: BOOK - Published: 2018-10-10 - Publisher: Routledge
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player