|Author||: Josh Glazer|
|Publisher||: Addison-Wesley Professional|
|Total Pages||: 384|
|Rating||: 4/5 (09 Downloads)|
Book excerpt: "First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You'll learn how to ensure reliable performance despite the Internet's inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud."--Publisher.