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Language: en
Pages: 209
Pages: 209
Type: BOOK - Published: 2018 - Publisher: Oxford University Press
This book explores the intersections of values and meanings in two types of replay: where video games meet classical music, and vice versa. From the bleeps and
Language: en
Pages: 483
Pages: 483
Type: BOOK - Published: 2021-04-29 - Publisher: Cambridge University Press
Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of mus
Language: en
Pages: 239
Pages: 239
Type: BOOK - Published: 2023-04-21 - Publisher: Taylor & Francis
In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and s
Language: en
Pages: 576
Pages: 576
Type: BOOK - Published: 2021-03-29 - Publisher: Oxford University Press
The Oxford Handbook of Cinematic Listening explores the place of cinema in the history of listening. It looks at the ways in which listening to film is situated
Language: en
Pages: 380
Pages: 380
Type: BOOK - Published: 2018-07-06 - Publisher: Chandos Publishing
Colleges and universities throughout the world plan library orientations for first years or specific audiences such as transfer or international students. These